Tutorial +100 FPS
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Tutorial +100 FPS
Drivere pentru placile grafice ATI & NVIDIA care ofera numeroase functii 3D & OpenGL fiind cel mai bun optimizator pentru placile noastre grafice .
- OmegaDrivers vs DrivereOficiale. Omega drivers se poate lua in frunte cu celelalte drivere oficiale pe care le aveti pe CD, castigand puncte in perfomanta & claritate .
- Tutorial bazat pentru cresterea FPS-ului si inlocuirea driverelor originale cu Omega Drivers, compatibil doar pentru placile ATI si NVIDIA !
Pasul1: DOWNLOAD!
Radeon Omega Drivers
- Windows XP/2000 : [Trebuie sa fiti inscris si conectat pentru a vedea acest link] ... =WindowsXP
- Windows 98/Me: [Trebuie sa fiti inscris si conectat pentru a vedea acest link] ... dwn_id=172
Nvidia Omega Drivers
- Windows Vista 64bit: [Trebuie sa fiti inscris si conectat pentru a vedea acest link]
- Windows Vista 32bit: [Trebuie sa fiti inscris si conectat pentru a vedea acest link] ... dwn_id=598
- Windows XP/2000: [Trebuie sa fiti inscris si conectat pentru a vedea acest link] ... =WindowsXP
- Windows 98/Me: [Trebuie sa fiti inscris si conectat pentru a vedea acest link] ... dwn_id=124
Pasul2: INSTALL!
[!] Asigurativa ca aveti sters vechiul driver a placii grafice pentru a preveni err. etc.
[*]Urmati exemplele din imagini !
Pasul3: CONFIGURARE!
Porniti executabilul "ATI/NVIDIA 3D Control Panel"
Selectati Tabul 3D, dati click pe Direct3D si bifati casuta "Use custom settings"
Click pe "Custom" si faceti ca in imagine!
Aceasi pasi ii vom face si la "OpenGL"
[!] Un restart la sistem pentru a rula efectele..
[!] Si un config bun pentru clientul C.S.1.6
Cod:
// Setings
fps_modem "0.0"
fps_max "101"
mp_decals "0"
cl_rate "10000"
rate "10000"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dynamiccrosshair "0"
cl_showfps "0"
cl_solid_players "1"
cl_timeout "99999"
cl_updaterate "50"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_dlmax "128"
cl_sidespeed "400"
cl_backspeed "400"
cl_forwardspeed "400"
cl_himodels "1"
cl_movespeedkey "0.52"
cl_observercrosshair "0"
cl_autowepswitch "1"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
ex_interp "0.05"
net_graph "3"
net_graphpos "2"
net_graphwidth "192
net_scale "5
m_filter "1"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
r_bmodelhighfrac "5.0"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "300"
r_drawentities "1"
r_dynamic "1"
r_fullbright "0"
r_glowshellfreq "2.2"
r_lightmap "0"
r_mirroralpha "1"
r_mmx "0"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wadtextures "0"
r_wateralpha "1"
// Video Setings
gl_clear "1"
gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_max_size "256"
gl_monolights "0"
gl_overbright "0"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "0.1"
gl_round_down "3"
gl_spriteblend "+"
gl_nocolors "0"
gl_overbright "0.000000"
gl_wateramp "0.3"
gl_ztrick "0"
gl_texturemode "gl_linear_mipmap_nearest"
gamma "9.000000"
brightness "9.000000"
gunsmoke "1"
ati_subdiv "2.0"
ati_npatch "1.0"
host_speeds "0"
r_decals "0"
r_drawviewmodel "1"
r_dynamic "0"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_mmx "1"
lightgamma "0.1"
texgamma "2"
v_dark "0"
topcolor "30"
c_maxpitch "90"
max_smokepuffs "120"
r_decals "300"
r_fullbright "0"
scr_ofsx "0"
scr_ofsy "0"
scr_ofsz "0"
texgamma "2"
topcolor "30"
viewsize "120.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_max_distance "1000.0"
s_min_distance "8.0"
// Settings
s_eax "0"
s_a3d "0"
s_verbwet "0.25"
s_bloat "2"
s_numpolys "200"
s_refdelay "4"
s_refgain "0.4"
s_max_distance "1000"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0"
s_rolloff "1"
volume "1"
suitvolume "1"
hisound "1"
bgmvolume "0.5"
MP3Volume "0.2"
snd_noextraupdate "1"
snd_mixahead "0.1"
s_reverb "0"
s_geometry "0"
s_occlude "1"
s_occfactor "0"
s_occ_epsilon "0"
s_reflect "0"
s_usepvs "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
sv_aim "0"
sv_voiceenable "1"
loadas8bit "1"
- OmegaDrivers vs DrivereOficiale. Omega drivers se poate lua in frunte cu celelalte drivere oficiale pe care le aveti pe CD, castigand puncte in perfomanta & claritate .
- Tutorial bazat pentru cresterea FPS-ului si inlocuirea driverelor originale cu Omega Drivers, compatibil doar pentru placile ATI si NVIDIA !
Pasul1: DOWNLOAD!
Radeon Omega Drivers
- Windows XP/2000 : [Trebuie sa fiti inscris si conectat pentru a vedea acest link] ... =WindowsXP
- Windows 98/Me: [Trebuie sa fiti inscris si conectat pentru a vedea acest link] ... dwn_id=172
Nvidia Omega Drivers
- Windows Vista 64bit: [Trebuie sa fiti inscris si conectat pentru a vedea acest link]
- Windows Vista 32bit: [Trebuie sa fiti inscris si conectat pentru a vedea acest link] ... dwn_id=598
- Windows XP/2000: [Trebuie sa fiti inscris si conectat pentru a vedea acest link] ... =WindowsXP
- Windows 98/Me: [Trebuie sa fiti inscris si conectat pentru a vedea acest link] ... dwn_id=124
Pasul2: INSTALL!
[!] Asigurativa ca aveti sters vechiul driver a placii grafice pentru a preveni err. etc.
[*]Urmati exemplele din imagini !
Pasul3: CONFIGURARE!
Porniti executabilul "ATI/NVIDIA 3D Control Panel"
Selectati Tabul 3D, dati click pe Direct3D si bifati casuta "Use custom settings"
Click pe "Custom" si faceti ca in imagine!
Aceasi pasi ii vom face si la "OpenGL"
[!] Un restart la sistem pentru a rula efectele..
[!] Si un config bun pentru clientul C.S.1.6
Cod:
// Setings
fps_modem "0.0"
fps_max "101"
mp_decals "0"
cl_rate "10000"
rate "10000"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dynamiccrosshair "0"
cl_showfps "0"
cl_solid_players "1"
cl_timeout "99999"
cl_updaterate "50"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_dlmax "128"
cl_sidespeed "400"
cl_backspeed "400"
cl_forwardspeed "400"
cl_himodels "1"
cl_movespeedkey "0.52"
cl_observercrosshair "0"
cl_autowepswitch "1"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
ex_interp "0.05"
net_graph "3"
net_graphpos "2"
net_graphwidth "192
net_scale "5
m_filter "1"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
r_bmodelhighfrac "5.0"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "300"
r_drawentities "1"
r_dynamic "1"
r_fullbright "0"
r_glowshellfreq "2.2"
r_lightmap "0"
r_mirroralpha "1"
r_mmx "0"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wadtextures "0"
r_wateralpha "1"
// Video Setings
gl_clear "1"
gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_max_size "256"
gl_monolights "0"
gl_overbright "0"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "0.1"
gl_round_down "3"
gl_spriteblend "+"
gl_nocolors "0"
gl_overbright "0.000000"
gl_wateramp "0.3"
gl_ztrick "0"
gl_texturemode "gl_linear_mipmap_nearest"
gamma "9.000000"
brightness "9.000000"
gunsmoke "1"
ati_subdiv "2.0"
ati_npatch "1.0"
host_speeds "0"
r_decals "0"
r_drawviewmodel "1"
r_dynamic "0"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_mmx "1"
lightgamma "0.1"
texgamma "2"
v_dark "0"
topcolor "30"
c_maxpitch "90"
max_smokepuffs "120"
r_decals "300"
r_fullbright "0"
scr_ofsx "0"
scr_ofsy "0"
scr_ofsz "0"
texgamma "2"
topcolor "30"
viewsize "120.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_max_distance "1000.0"
s_min_distance "8.0"
// Settings
s_eax "0"
s_a3d "0"
s_verbwet "0.25"
s_bloat "2"
s_numpolys "200"
s_refdelay "4"
s_refgain "0.4"
s_max_distance "1000"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0"
s_rolloff "1"
volume "1"
suitvolume "1"
hisound "1"
bgmvolume "0.5"
MP3Volume "0.2"
snd_noextraupdate "1"
snd_mixahead "0.1"
s_reverb "0"
s_geometry "0"
s_occlude "1"
s_occfactor "0"
s_occ_epsilon "0"
s_reflect "0"
s_usepvs "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
sv_aim "0"
sv_voiceenable "1"
loadas8bit "1"
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